When reporters want to find something out by talking to someone, they’ll “Ask Questions”. The bulk of a reporter’s job is made up of these kinds of small interviews.
What is it
This rule details a structured roleplaying scene. A dice roll is made first, and depending on the result the reporter’s questions may be resolved, additional questions could raised, or a vital fact could be overturned.
When to use it
Use this rule any time players want the answer to an interesting questions.
When not to use it
When you’ve failed to [Gain Access], or you’d rather investigate without an interview, try Snooping Around instead.
How it’s done
1. Find a volunteer.
Find a volunteer player to collaborate with. Usually, this will be a player who has Ties to the source you’re questioning. Your volunteer will take the role of the source for the scene.
2. Set up the scene.
Work with the group to set up the scene. Decide on the key question or rumor being investigated. Either play out or describe the intro: where you are, what’s happening, and some minor chit-chat.
3. Roll dice
Set your approach and roll dice to see how the interview goes.
- On a six, unambiguously resolve the question. This creates a new fact!
- On a two through five, point outwards with rumors.
- On a one, overturn a fact, changing what’s true!
Once you know the outcome, ask the question!
4. Play the scene
Together with your collaborator, play the big interview scene.
- Ask the key question you decided earlier!
- Remember the Approach you picked while rolling! Use it to influence how your reporter acts; are you being Cautious, Steady, or Reckless?
Resolve the question.
If you rolled a six, your reporter resolves the question. During the scene, the collaborator will make up an answer; this answer is treated as a new truth about the world.
Point outwards with rumors.
Commonly, an interview will raise more questions than it answers. If you rolled a two through five, your collaborator will point outwards by mentioning a new source, beat, or neighborhood to investigate.
The collaborating player is free to make up whatever they want: the only rule is that the thing pointed to must have Ties to something outside the ones currently in the scene.
This can be as vague as “I heard something about a politician being there.” or as exact as “Yea, I saw Mary Burtt going into the building.”
The result of this scene is a rumor, not a fact, but it’s still important to the investigation.
Overturn a fact.
If you haven’t yet uncovered any facts, resolve the question instead
Sometimes, an interview will challenge what reporters previously thought certain. When you roll a one, decide as a group on an interesting fact you’ve written down about the case, then change the meaning by crossing out and rewriting part.
Maybe you rewrite “The
commerce board cancelled the project” as “The police cancelled the project”, or change “She saw her fall out the window” to “She pushed her out the window”.
Whatever you do, make it interesting!
5. Finish up!
After the scene is done, your turn is over. It’s time to write things down.
Record the new information you gained. This will be either a fact or a rumor. Put a check mark next to facts to help you tell the difference later.
If you overturned a fact, make certain you’ve got the old one crossed out and the new one written down.
Both players involved in this scene, the one playing the reporter and the one with the role as the source, receive one point of credibility.
The entire group of players gains an additional point of credibility for overturning a fact.
If you spend credibility in this scene, try to make your scene involve unusual interview tactics. Maybe your reporter is especially charming, puts legal pressure on for answers, or even tries to influence the source with magic.