When reporters do something awesome or challenge reality, they’re being incredible. When they gather facts and accept reality, they gain credibility.
What is it
Credibility is a core system of the game. Players gain and spend points doing interesting things. It is tracked using a meter on players’ character sheets.
When to use it
During the investigation, players will be presented with opportunities to gain and spend credibility.
In general, credibility is gained when you cede narrative control to the dice or other players, and it’s spent when you override the dice or put yourself in the spotlight by doing something incredible.
During publication, players will roll against their credibility meter twice to determine how well the paper sells and how influential it is. More on this in the publication rules.
How it’s done
The credibility meter has six circles. At the start of the session, three of these should be shaded black and three left unmarked.
When you gain credibility, you fill circles:
When you do something incredible, you erase circles on the meter:
How to earn Credibility
Most scenes provide a way to earn credibility. It can also be given as a reward from the editor when you do something particularly clever.
Some common ways to earn credibility include the following:
- Accepting a stalled roll.
- Finding a source.
- Overturning a fact.
- Participating in certain scenes, like Take Downtime or Asking Questions
How to spend Credibility
The most basic way to spend credibility is to modify a dice roll. Each point of credibility spent lets you add or subtract one from a die result. Depending on the scene, spending credibility this way may carry additional complications.
When players spend credibility to change a stalled roll (3 or less) into a successful one (4 or more), it’s an invitation to have their reporter do something incredible. Be awesome, go over the top!