The session ends with publication, during which players assemble facts into articles and asses their impact upon the city.


What is it

Publication is the closing scene of the session. Players will take the facts they’ve gathered and assemble them into articles. Typically, you should have at least one article per player.

Players will also roll against their credibility score to determine changes to the newspaper’s circulation and credibility.

How it’s done

Publication has three steps: Assembling articles, rolling for credibility, and discussing how the world changes.

Assembling Articles

Each article is made up of information gathered during the investigation. Everyone works together— players can freely share facts between each-other.

What qualifies as information?

Anything players come across can be used, but only information that’s produced from [Asking Questions] or [Snooping Around] counts as verified.

If all questions are answered with verified facts, the player may re-roll the die once while determining how the world changes.

How the world changes

Each reporter will roll twice against their credibility.

If you come up with a clever headline, you may add or subtract one to one of the rolls.

Credible or dubious?

Filled in circles represent how trustworthy or reliable the reporter’s reporting is. Empty circles represent how interesting it was.

Count the filled circles first. Roll the dice. Subtract the number of rumors printed in the article.

If the result is at or under the number of filled circles, the article is credible. If it is over the filled circles, readers think the article lacks credibility.

Exciting or boring?

Count the unfilled circles. Roll the dice again. Add the number of rumors printed in the article.

If the result is at or under the number of unfilled circles, the article is exciting. If it is over the number of filled circles, the public find the article is boring.

Record if your score is dubious or credible, exciting or boring.

Changing the world

As a group, select an article to become front page news. Typically, this would be one that’s both credible and exciting; failing that, pick the one with the best headline.

Now the scene begins.

Starting with the editor, players will get two turns making a short statement about how the world changes.

Reporters make statements about people reacting to either their own article or the front-page news. The editor may focus on whatever they choose.

Reporters use their credibility scores to figure out if the statement should be positive or negative:

On the first statement, reporters roll a die against credibility. If you roll higher than your score, structure your sentence like “X didn’t read it, so…”

On the second statement, roll again, trying to score higher than your credibility. In this case, failing means “X didn’t believe it, so…”

In either case, successful rolls mean the world gets better. “X read it, and…”

In Play

How it looks

  • Alright, we’ve got our articles finished. Now it’s just rolling dice and making statements, right?
  • Right! Everyone goes twice. I’ve got a complete article, so I can reroll once.
  • Okay, I’ll start. “The gateway is closed, but the air around the spot stays strangely warm.”
  • Looks like I above my credibility, so… “Detective Hale didn’t read about the fire, so the police leave the case unsolved. They won’t think of it during future blazes.”
  • Hah, rolled under my credibility! “Mrs. Nakao read about the orphans, and makes a point to invite them to her theater programs. Some go on to act on Broadway.”
  • Alright, next… “The magician’s guild establishes a new headquarters in the burned-out office building.”

Example results

Assets & Play Aids