Snoop Around

When reporters want to find something out by snooping around in someone’s home, work, or other property.

The Rule

What is it

This rule details a structured roleplaying scene. A dice roll is made first, and depending on the result the reporter’s questions may be resolved, additional questions could raised, or a vital fact could be overturned.

When to use it

Snooping around is a more dangerous way of getting answers than asking questions; it can be done even when gaining access to a source fails.

Be aware, if you roll risk during this scene, the editor may call on you to Face Danger before, during, or afterwards.

When not to use it

If you’ve gained access to a source and would prefer to interview them, you may [Ask Questions]{: .rule-link} instead.

If you need to recover from a Hardship, you can instead play a Downtime Scene.

How it’s done

1. Set up the scene.

Work with the group to set up the scene. Pick a source to be the focus of your snooping and decide on the key question being investigated. Either play out or describe the intro: where you are, what’s happening, and some minor chit-chat.

2. Roll dice

Set your approach and roll dice to see how the snooping goes.

If you gain risk while snooping around, the editor may have you immediately face danger instead! You might also be asked to face danger if you spent credibility to change the outcome.

4. Play the scene

Play out the snooping. If you gained risk, work with the editor to see how that looks; they may have you immediately face danger instead.

  • Remember the Approach you picked while rolling! Use it to influence how your reporter acts; are you being Cautious, Steady, or Reckless?
Resolve the question.

If you rolled a six, your reporter resolves the question. As a group, make up an answer; this answer is treated as a new truth about the world.

Point outwards with rumors.

On a five, have the group point outwards by mentioning a new source, beat, or neighborhood to investigate.

The group can make up whatever they want; there are no limits to what questions can be raised while snooping around.

It may be as vague as “There’s something fishy in these financial documents” or as exact as “There’s a telephone message signed ‘Charlie’ saying ‘Meet me at the pier’.”

The result of this scene is a rumor, not a fact, but it’s still important to the investigation.

Overturn a fact.

If you haven’t yet uncovered any facts, resolve the question instead

Sometimes, what reporters find will challenge the things reporters previously thought certain. When you roll a four, decide as a group on an interesting fact you’ve written down about the case, then change the meaning by crossing out and rewriting part.

Maybe you rewrite “The commerce board cancelled the project” as “The police cancelled the project”, or change “She saw her fall out the window” to “She pushed her out the window”.

Whatever you do, make it interesting!

5. Finish up!

After the scene is done, your turn is over. It’s time to write things down.

Record the new information you gained. This will be either a fact or a rumor. Put a check mark next to facts to help you tell the difference later.

If you overturned a fact, make certain you’ve got the old one crossed out and the new one written down.

Credibility

You gain one point of credibility for accepting a stall.

The entire group of players gains an additional point of credibility for overturning a fact.

If you spend credibility here, your scene should go beyond legality: give bribes, break into places, steal papers, wiretap phones, etc.

Notes

In Play

How it looks

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